|

See related material
Visit Urban Peacock
Bali recommends
Ways
of Seeing J. Berger (Viking reissue 1995)
Designing
Large-ScaleWeb Sites A Visual Design Methodology D.Sano (Wiley, 1996)
EnvisioningInformation
E. R. Tufte (Graphics Press, 1990)
Information
Design R. E. Jacobson (editor), (MIT Press, 1999)
Graphic
Design Manual A. Hofmann (out of print, 1965)
The
Spirit of Colors Karl Gerstner,
Henri Stierlin (editors) (out of print, 1981)
|

As a designer, I see almost
everything in life as raw material waiting for interpretation and simplification.
That’s because it is my job to guide a user through the informational
cyberstorm.
In the
world of design, we clarify concepts. Consider design as a filter that
distills out all unnecessary materials and leaves the core information
you, as a user, need to get through your task. In the ultimate web site,
visual design elements are integrated with functionality to intuitively
guide you to do your best work without you even being aware of the design
in action.
User
interface (UI) design is the architectural foundation for a web site or
any interactive, screen-based venue. Think if UI design as a rubber skeleton:
the design has to maintain a certain structure to serve the functional
purpose, yet it must also be flexible enough to scale and stretch to accommodate
system variations and customization.
Why is UI design important
and why should we even care? UI design is the electronic bridge for
traversing raging waters of information on the Internet. With great UI
design, we have a voluminous opportunity create a world of simplicity
and hassle-free interfaces. Our goal is to create effective, easy-to-use
interfaces that help people access information interactively and solve
problems efficiently. A great UI is one with a flawless integration between
structure and aesthetic elegance.
So, how do you start
to create a user interface? Before you can move forward with creating
a UI design, you need to ask yourself, “Who will be using the interface?”
The “user” is an individual who will be sitting at a computer with at
least some objective that has brought him or her to your site. My advice
to design students and product development teams is simple: Distance yourself
from what knowledge you already have of your product or service to put
yourself in the shoes of a first-time user. One common factor all first-time
users share (no matter what kind of problems they are trying to solve)
is that they have never seen your site before. No matter their computer
skill levels, computer and browser types, or available time and patience,
you need to recognize they don’t know as much about your site or your
topic as you do. Keep this in mind as you analyze the content, technical,
business, and marketing objectives for the site. Design will help you
distill these requirements and create a seamless product but only first
for a universal audience, second for a specialized audience.
Let's say were going to
create a form of transportation. First, you would ask, “Are you going
to create a vehicle for ground, rail, air, space or time travel?” Each
form of transportation has a specific set of basic functional requirements.
If we know we are dealing with air transportation, then we know we'll
be dealing with wings, wheels for take off and landing, a cockpit with
altitude and pressure indicators, seats, windows and a door to get in
and out. These are the minimal requirements needed to create an air transportation
vehicle. Whether for an engine-less glider or an international jumbo jet,
these basic specs represent standard functional requirements.
The Internet, like air
transportation, has its own specific functional specs: quick identification
of the main categories on the site, efficient and easy navigation between
these main categories and a systematic, yet flexible way to access sub-categories
and related content. These are the minimal functional specs needed for
an Internet site.
Basic functional specs
make up the foundational architecture and should be used to begin creating
a template system. A template system allows for greater consistency and
efficiency in design when you are concerned about growing fast in a short
period with limited resources for maintenance—the situation everyone I
know seems to face these days. The effectiveness of the system depends
on the flexibility of the foundational structure. Once you have solved
the basic navigational needs of the universal audience, it's time for
a more in-depth analysis of the targeted user groups and their specific
needs. Here we would embark upon the road to customization, yet another
adventure in design.
Depending
on your style, you may have your own particular creativity-inducing ritual.
For me, it's making sure I clear off all the paper debris from my last
burst of creative energy so I have a fresh canvas to begin muddying with
the newest project's research, flowcharts, informational/navigational
storyboards…you get the picture. Oh, and for the designer in me, I must
have a handy stack of bright multi-colored post-its of all sizes and shapes
and my colored pencils for those bursts of drawing frenzy. I find these
tools very useful and use them to map out possibilities and highlight
different sections of a site.
Much of my thinking is
rooted in graphic design teachings deciphered while at the Rhode Island
School of Design in the mid-1980s. Preston, one of my Graphic Design professors
who taught Visual Systems, left a definite mark on my approach towards
design analysis, a crucial part of one's product research.
It
was 1986, a chilly sun-streaked afternoon in Providence…Preston kept telling
us to "think of the Blues"…but what the heck did that mean?
We were third-year students, struggling to figure out what this brilliant
professor was talking about. How does one begin to visualize ‘The Blues?’
We explored visualizations in B&W, then in color, with squares, circles,
abstract combinations in 2D, in 3D; it was as if we were trying to create
a new visual script for the representation of music…it was all about "the
Blues"…Gasp!
Later,
on an overcast afternoon, I realized I still couldn't grasp the constants
and shifting variables of notes which when seen/heard as a whole created
a visual system in motion, sound and time…the multiple, shifting layers
and reflections, refracted variations to the system…it was all such a
huge mental undecipherable mush for me…I was sure I would never untangle
the cryptic mysteries of that world of unattainable design wisdom unless
I learned ‘The Blues!’
In
the midst of this whirlwind of mental tortures, combined with other wonderful
all-nighters and escapades in the art of graphic form and function, color
and typography, visual translations and semiotics, our powers of creative
analysis surfaced. We didn't really see what was happening…we didn't suspect
anything at the time…but our creative seeds were being planted by the
best design minds in the world. All we could do was sit at Carr House
on the corner of Benefit Street downing a late night bagel and coffee
while banging our heads against the meaning of design. Little did we know
that our seemingly torturous attempts to attain the ultimate wisdom was
actually a life-long journey in its earliest budding.
In
1995, after a number of years in corporate graphic design, museum exhibit
design, CD-ROMs and studies in film, I jumped into the uncharted world
of the Internet. I had been searching throughout my early design career
to find a fit that encompassed all my curiosities and analytical tendencies.
Then, the Internet arrived. It was gray with blue links and it was just
a sort of non-stop scroll…an electronic sheet of black text in the unglamorous
Times typeface with little opportunity for design, or so we thought. The
concepts of navigation design, information architecture were not connected
to the world of this new communications medium as yet. As designers, we
were sort of sniffing it out, trying to figure out whether it would follow
CD-ROMs in a quick economic death and go where all quickly antiquated
'new' media go if they fail to spark the imaginations of Wall Street and
profitability.
I
started playing around with the nuggets of text and crude blue outlined,
rectangular link buttons, concepts of information flow, variable pathways,
levels of information, electronic galaxies that a person could navigate
through with cyber clicks. In this soon-to-be-congested-land of information,
the next generation’s answer to a cyber library with infinite pathways,
I would find my personal truth behind the meaning of design. Remember
‘The Blues?’ Well, once I started trying to navigate through the myriad
labyrinth-like passageways, without even realizing it, I was putting to
use the lessons learned during Preston's infamous classes. After a few
years I came to have a renewed and very deep respect for a professor I
had had such difficulty in comprehending at the time. He was a man ahead
of his time, and we were only now realizing the gift of conceptual analysis
that he had bestowed upon us. Soon, the multiple pathways and numerous
gateways available to users in achieving their goals on the net became
analogous to deciphering the nuances of complex systems, such as the beauty
that can be appreciated when a musician dissects a concerto.
So,
the Internet was here and as the new kid on the block, few respected designers
wanted to play with the uncultured media child. As I myself was sort of
the new kid on the block in the NYC design agency, having just jumped
from the film school ship, it was only fitting that we befriended each
other. Our relationship has made for a tremendously exciting creative
journey. Little did I know when I embarked upon this voyage that I would
soon come face to face with the realization: I think I finally ‘Got it!’
Today, the Internet is still in a very infantile stage, barely
able to crawl, let alone walk, amongst the other modes of communication
that have aided us in the transportation of knowledge, information, entertainment
and exploration. How does one navigate through all this information? In
1995, the concept of a User Interface was a familiar concept for software
developers but not for graphic designers. Slowly, designers shifted from
the media-rich world of CD-ROMs to the bare-boned world of the Internet.
It was a painful beginning. Transparent and animated gifs were just starting
to make themselves known to the design community. Graphic production management
was undergoing a huge shift in processes and file conversion technologies
which made it imperative that everybody on the team be aware of the process
of development for this new medium. I was about to jump into the middle
of this development.
After spending 10 years
in design agencies, I had a solid grasp on my industry jargon. Then, in
early 1997, I moved from NYC to Silicon Valley. I, like many new arrivals,
was amazed at how unversed I was in the valley lingo….I mean it was still
English, right? A corporate meeting was like going to a foreign country.
The outfit at that time consisted of blue jeans, company t-shirts and
a palm pilot. The activities ranged from drawing on large white boards
with a lot of cool multi-colored markers while simultaneously speaking
to three offices internationally via conference call and, after 4:00 p.m.
on beer-bash Fridays, to the more entertaining multi-player Quake computer
games.
This
world considered design as graphic production. They didn't seem to think
there was much else to it. I was dumbfounded that they didn't realize
the conceptual depths and analysis that go into design. They didn't really
know what to do with me, yet they knew they needed me. They had hired
me to provide a senior management role and to provide creative leadership
for the company, but confided that they didn't think people knew what
that meant or entailed. It was unbelievable that in this designer-depraved
world, a logo was considered to be a red rectangle with a bold typeface
that could be popped out in two hours and then be branded to represent
the Company's top new Internet Product. I was shocked. So, I did what
any respectable designer would do, considering they had already moved
my whole life to the West Coast and I was stuck here--I started to educate
those around me on the wonders of design as a communications tool, mainly
so that I could get the information I needed to do my job.
How
could I effectively communicate the importance of good design to these
engineers and MBAs in Silicon Valley? In my earlier days, I would be so
passionate about conveying the wonders of great design, I would fail to
see the glazed looks that often resulted from too much information with
unrecognizable designer vocabulary. It took me only a few such conversations
to realize that I needed to try a more effective and diplomatic approach
to communicate the fantastic rewards that come with attention to good
design practices. Now, after a number of years of passionate conversations
with engineers, business strategists, marketing professionals and designers
I have arrived at a relatively simple design philosophy.
Over
the years I've relied heavily on metaphors as a way to bridge the communications
barriers between functional disciplines on a team. I have often found
myself conveying the concept of good UI design with simple visualizations
such as the rubber skeleton and air transportation stories. At the heart
of good design, there is a marriage between functionality and form. In
terms of product development, two other stories have become increasingly
popular with my colleagues and students.
Example
1: Iron and Silk
Take
the concept of a table. The defining functionality of a table is its ability
to hold almost anything placed upon it (stability). You could have a hunk
of iron welded together to create the strong, flat surface to hold up
a delicate glass of wine. This iron monstrosity does the job. It does
answer the call of functionality. However, would you want such a table
in your living room? Does it fit your décor? Do you really want to look
at it day in and day out?
Now
we come to the question of form/aesthetics. The defining aesthetic of
a table is that it be suitable to fit your current décor. There should
be a certain style and elegance to it, a sense of beauty. A sheath of
vibrant magenta silk with golden embroidery is surely an example of aesthetic
loveliness. However, can this sheath of silk hold up a glass of wine?
No. It is beauty without strength. It is a flowing abstract form without
functional stability.
The
ideal design would draw upon the strength and functionality of the iron
table and the majestic vibrancy of the magenta silk to result in a table
that is a well united hybrid of form and function. The result would be
a table that could hold up a glass of wine and also grace your home with
elegance.
Example
2: The Indian Sari
Another
example is the Indian sari. This ancient, yet elegant form lends itself
readily to the needs of scalability and customization. This 4' wide x
18' long rectangular sheath of fabric is a truly
adaptable design. It is lightweight, beautiful and versatile. There is
only one size, and it can be easily customized to fit many body types.
When draped and tucked, the rectangular fabric transforms into an elegant
garment unparalleled in its sheer simplicity. This singular garment can
adapt to life's changes, should your mid-region grow with child, or your
height increase or shrink with age. Customization occurs not only in terms
of the woman's size and height, but also in choice of fabric, colors,
level and combination of detailed décor, and styles of draping. Over the
years, women across India have found innovative ways to customize this
classic garment to suit their changing lifestyles.
Aesthetics and adaptability are vital to good design.
In
the end, the success of a good product depends on a team's ability to
work together in evaluating the challenges from their respective expertises
and allowing for shared explorations in problem solving. Don't lose sight
of the importance of collaboration, for it provides the vital energy needed
to fuel your project's success. I encourage time spent in initial research,
brainstorming and pure explorations to allow for freshness in perspective.
Just looking at current websites from the perspective of a first-time
user as well as from a UI deconstructionist's viewpoint will help to fine
tune your responsiveness to informational clutter. Is all that content
and visual excess really necessary to help the user perform their tasks?
If not, get rid of it and help to clear the path for more intuitive and
efficient User Interfaces! I hope the stories here have helped to open
your mind to new ways of looking at the concept of design. Wishing you
all many great UI journeys through the informational cyberstorm!
Kavita
Bali is the Founder of Urban Peacock, a Design consulting firm specializing
in complex UI infrastructures and visual systems in Silicon Valley. Kavita
has served as Sr. Art Director at Intuit's Centralized Engineering Division,
UI Design and Usability Impressario for PeopleSoft's eBusiness Solutions
Division, and most recently as a UI Design Director at Groundswell, specializing
in long term Strategy and Research & Development of multi-level, enterprise
infrastructures. You can reach her at kavita@urbanpeacock.com.
KBVDNIC121800GR
Copyright
(c) 2000-2004 LiNE Zine (www.linezine.com)
LiNE
Zine retains the copyright in all of the material on these web pages as
a collective work under copyright laws. You may not republish, redistribute
or exploit in any manner any material from these pages without the express
consent of LiNE Zine and the author. Contact permissions@linezine.com
for reprints and permissions. You may, however, download or print copyrighted
material for your individual and non-commercial use.
|